Diving deep into game systems
This is where I unpack the messy and fascinating process of making games—from half-working prototypes to fully functional systems that (mostly) behave—and document experiments, wins, and failures as I explore mechanics, simulation, and design, sharing the lessons learned along the way.
Game AI
Decision-making systems, enemy behaviors, and emergent interactions
Prototypes
Bite-sized mechanics and gameplay concepts to explore ideas
Algorithms
The logic behind procedural generation, inverse kinematics, shaders, and
more
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